Cyberpunk 2077 developers held an emergency phone call yesterday

Yesterday, CD Projekt Red had a big emergency call with investors discussing the state of Cyberpunk 2077, and what it means for its DLC and multiplayer plans. It’s no secret that the game’s launch came with a lot of bugs, I’ve experienced a lot on a computer myself – but for gamers on last-gen consoles, Cyberpunk is even sadder. CDPR says their focus now is on improving the base game, but there are concerns that the amount of work involved could impact new content planned for the next two years.

“After three delays, we were too focused on releasing the game. We underestimated the scope and complexity of the issues,” said Adam Kiciński, chairman of the CDPR board.

“We ignored the signals of the need for additional time to refine the game on the basic last-gen consoles. It was the wrong approach and against our business philosophy. “

The next part of the recording is a bit confusing, but he talks about how the developers “lost the trust of players” as well as the reputation they built. To fix it, he repeats the same points mentioned in the statement posted by CDPR yesterday, saying that big patches are on the way for Xbone and PS4 versions of Cyberpunk, with regular updates and fixes coming to computer as well.

“We will do everything possible to prove that we adhere to our values,” he adds. “We really hope that our efforts will help rebuild the faith we have lost.”

Over the next 40 minutes of the call, questions came from investors who wanted to know how Cyberpunk’s problems could be avoided and if any of this would affect their ability to release the upcoming DLCs and multiplayer mode over the next couple years.

I admit it interests me the most, I’d like to run around Night City with my comrades sooner rather than later, but CDPR seems a little unsure of their multiplayer publishing plans right now.

“It’s too early to judge,” Kiciński says. “It simply came to our notice then. We now aim to improve Cyberpunk, and we will discuss it early next year. “

Alas, another trader is considering whether CDPR aims to eject a multiplayer from Cyberpunk in 2023, as opposed to the vaguely expected 2022. Kiciński reiterates his previous point, saying they have “not yet confirmed any date,” and will discuss it in January. .

CDPR is asked if the game could be done with more testing before release. Kiciński says that although it was not a “main source of problems,” CDPR made fewer attempts than they would have liked because of Covid-19. Most tests were done in-house because CDPR was able to send gear to its staff working from home, while external testing was more difficult because it would need to be done in test centers.

Another investor wonders if in general more developers would be affected, to whom board member Michał Nowakowski says no – throwing in more people wouldn’t really help.

Nowakowski adds that reasons for last-gen versions of Cyberpunk being so broken are because they “focused on next-generation and computer performance instead of current generation”.

Despite that focus, however, players across all platforms have reported many jokes – from crashes to disappearing roosters. For many computer gamers the video game stuff seems to be pretty minimal, though it certainly still exists. I personally had a Jackie phase through a few walls, which required me to restart missions, which isn’t particularly fun.

CDPR has already released a small hot solution to fix some problems, but it seems they have a lot of work ahead of them.

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